Running RetroArch as admin did not make any difference.Ĭan anyone help me figure out what's wrong? Log file here: ĮDIT: I'm running RetroArch 1.7.1 (the version that is extracted from a zip, not installed) on Windows 10.ĮDIT 2: Problem solved, turns out I forgot to trust the ZIP file before extracting RetroArch. I attempted to load a Sega Genesis ROM, a GBA ROM with both VBA cores and the mGBA core, and a SNES ROM with no success on any of these attempts. When loading any ROM, I get a white screen for ~10 seconds followed by the standard Windows "retroarch has stopped working" error, and then the program closes. ![]() ![]() I've downloaded cores for all of the systems that I intend to play through RetroArch and the program is recognizing them and loading them without crashing when they're loaded on their own. \retroarch_angĬ:\Users\RAFF\Desktop\RetroArch>Exception code=0xc0000005 flags=0x0 at 0x0000000Ġ00000000.For some reason RetroArch crashes whenever I try to load a ROM for any system. : Loaded 1 program(s).Ĭ:\Users\RAFF\Desktop\RetroArch>.\retroarch_angle.exe -log-file. So heres the story,i downloaded a stable version of Retroarch on my computer running Windows 7 64bit.Everytime i start it up though,it crashes and goes to the usual Windows is looking for a solution box. Setting up menu pipeline shaders for XMB. : Using resolution 960x720 : Default shader backend found: glsl. When loading any ROM, I get a white screen for 10 seconds followed by the standard Windows 'retroarch has stopped working' error, and then the program closes. : Vendor: Google Inc., Renderer: ANGLE (Intel(R) HD Graphics Direct3D11 vs_5_0 ps_5_0). I guess I have no choice if I have to reinstall. Wtf I don’t want to lose my savestate in Super Mario World. retroarchdebug.exe isn’t even there in the directory. ![]() : EGL version: 1.4 : Current context: 0000000001A527D0. Open a command window and run retroarchdebug.exe -menu -verbose and it should print any errors to the console window. : Video 960x720 : Found GL context: wgl : Detecting screen resolution 1366x768. So heres the story,i downloaded a stable version of Retroarch on my computer running Windows 7 64bit. ![]() Versión de la API Libretro: 1 Compilado para la API: 1 : Set audio input rate to: 30000.00 Hz. Here is my log: F:BlueEmulationEmulatorsRetroArch>retroarch.exe '.RomsNintendo Game Bo yWario Land - Super Mario Land 3 (World). I'm using RetroArch built with mingw-w64 for Windows 圆4, my GPU is a Nvidia GTX 460 (driver version 320.49), and I have tested with a clean config with no shader for the same result. Redirigiendo archivo de guardado rápido a "C:\Users\RAFF\Desktop\RetroArch\states\.state". When launching RetroArch with the Direct3D driver enabled, the window comes up but it's blank and it crashes a few seconds later. Redirigiendo archivo de guardado a "C:\Users\RAFF\Desktop\RetroArch\saves\.srm". RetroArch 1.8.3 (Git 8032ff6e19) = Build = CPU Model Name: Intel(R) Celeron(R) CPU N2840 2.16GHz Capacidades: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 Built: Version: 1.8.3 Git: 8032ff6e19 = : SET_PIXEL_FORMAT: RGB565. Updating You can update the installation by downloading the latest 20XX-XX-XX-RetroArch.7z package and overwriting the executable. The normal retroarch version work perfectly with DX9,11,OPenGL.
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